Warm Up work. This armor served served several purposes. 1, trying an idea I had about using the Crease Curve brush, 2, Polypainting using surface noise by masking & inverting, 3, finally baking those high res details down to a low poly. The emissive material was a last minute idea I had in Substance Painter. All texture are baked from the High Poly so I didn't use any Substance Painter materials at all :)