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Curved Armor | Low Poly

Final Render w/ baked Normal & AO Maps from High Poly. I Polypainted the textures in ZBrush by masking & inverting surface noise.

Final Render w/ baked Normal & AO Maps from High Poly. I Polypainted the textures in ZBrush by masking & inverting surface noise.

Low Poly VS Decimated High Poly. I 3d model all of my work in ZBrush.

Low Poly VS Decimated High Poly. I 3d model all of my work in ZBrush.

Terrible UV work but I wanted to create something quick & dirty so I could test out some texture ideas I had in mind. This is the Polypaint from ZBrush.

Terrible UV work but I wanted to create something quick & dirty so I could test out some texture ideas I had in mind. This is the Polypaint from ZBrush.