In my pursuit of enhancing my skills, I am nearly finished mastering 3D rigging in Maya, choosing to transition to the industry-standard software from 3ds Max. My goal extends beyond seeking employment as a 3D Modeler, Texture Artist, and 3D Rigger within the CGI industry. I am also excited to release fully rigged 3D Jewelry Headdresses compatible with Unreal Engine, Blender, and Maya, making them accessible for 3D Printing and CNC Machines. This marks a significant step forward in showcasing my versatile expertise and reaching a broader audience with my creations. Follow for updates on my upcoming 3D Jewelry Store where Game Devs, 3D Artists, 3D Printers or CNC Machines can take advantage of my Elaborate 3D Jewelry. All Designs are original, created and 3D Modeled by Parallax/Jeremiah.