I handle every aspect of my 3D Jewelry creations. From design, modeling, texturing, rigging and lastly to the final renders. Rigging for animation is another skill I possess, ensuring my work comes to life seamlessly. Proficiency in the entire 3D modeling pipeline extends beyond jewelry, encompassing clothing, armor, weapons, props, and more. Employing a range of software such as 3ds Max, Maya, ZBrush, and Substance Painter, I find Maya and ZBrush to be the most important. ZBrush, with its ZModeler, Dynamesh, and Polygroups, offers unparalleled creative freedom from immediate inspiration. I use Maya, for rigging, UV optimization and material assignment. It also serves as the final software in my pipeline for exporting my creations. Follow for news of my upcoming Virtual 3D Jewelry Store where Game Developers, 3D Printing Enthusiasts and 3D Artists can purchase my fully rigged or static 3D Jewelry.