I 3D Modeled "The Hammer" and "The Forge" in ZBrush and Textured them in Substance Painter. My goal was to create high quality textures that would be interesting at a distance and up close. The concept of "The Forge" is a place where magical golden weapons can be created which is why there is gold splatter and drips textured in by hand. The original renders are 4096 x 4096 but they were compressed and cropped to meet the 10MB upload limit.